Agile/Scrum blog

Onderwerp: agilegames

The autonomy and alignment experiment

Stephan van Rooden Door: Stephan van Rooden,  17-04-2015
Onderwerp: agilegames  

Recently, we hosted a small event on ‘self organisation’. This was an informal and highly interactive session. We kick started with an experiment which I think is worth sharing.

Goal of this experiment is to see how people react when given a simple task with a combination of high or low autonomy and alignment. How does this make them feel? And how do they experience this? The outcome was great! In this post I would like to share how you can re-enact this experiment.

This experiment is inspired by a small fragment from the movie about the Spotify Engineering Culture part 1. We wanted, before showing this to the audience, to have them experience what it means to have low autonomy and low alignment but still have a result expected. This is how the experiment works:

Agile Transition Bingo

Stephan van Rooden Door: Stephan van Rooden,  15-08-2014
Onderwerp: agile  Agile Coaches  CD  agilegames  

A few weeks ago at Prowareness HQ in Delft we had a very interesting discussion on how to add more fun to your work. Especially the things that are hard to do or are actually no fun to do at all. Very soon we were talking about gamification which is the use of game thinking and game mechanics in non-game contexts. And this triggered me to add some fun to a very large and important transition we are working on at one of our partners.


Peter Koning Door: Peter Koning,  09-09-2013
Onderwerp: scrum  retrospective  improvement  sprint  agilegames  velocity  

Gisteren met een van de #scrum teams die we begeleiden de #Retrospective Vinger gehouden. Was erg gezellig. De laatste #sprint retrospectives bespraken we vooral ‘wat ging er goed’ (tops) en ‘wat kan er beter’ (tips). Gisteren dus voor het eerst de Retrospective Vinger gehouden. Hoe werkt die?

Na een korte introductie krijgen de teamleden een paar minuten om de punten op te schrijven. Elke vinger van je hand staat ergens voor. Daarna krijgt teamlid voor teamlid de tijd om zijn vingers langs te lopen.